Sunday 13 April 2008

Teaser snippet from the Changelog for the next Beta 3 (not released just yet, a few more tiny bugs to iron out):

2008-04-13:
- Implemented pause on the Start button.
- Implemented game-independent colour routines to define black and white for text no matter
what the game uses, so that the status bar always shows up.
- Added game configurability for all games under the Pause menu.
This greatly increases the potential of the puzzle collection and lets you configure
the types of puzzles in all manner of ways. So you can play bridges on a giant board,
cube with an octagon, dominosa with more dominoes, solo in a number of different ways,
net so that the board "wraps" and a million others.
The Pause menu hides all the confgiuration, and you have to start a new game from there
for the options to take effect. The games will tell you if you have set options
incorrectly, e.g. tried to play on a -1 x -1 board etc.
Most games work flawlessly with the options, but some are still flaky because:
- It really needs scrolling for the games with more options (e.g. bridges).
- Some games want you to be able to enter non-integer numbers (e.g. 0.1) but
it's almost impossible to distinguish them from the frontend.

Yes, you can change, width, height, difficulty and every setting possible in the games to suit your taste.
It all "just works", the screen shrinks down and does what it's supposed to do, so don't go too mad and
try and play 30x30 bridges on the GP2X because the chances are that you won't be able to see anything because it will all shrink to fit.

You'll even be able to try new versions of Solo that so far only the SVN version has (so they are not even available in any "official" release from the author himself yet! :-)

Oh, and if you think this port was worth the time and effort you had to wait for it, please have a quick look at my website where you'll find a "donate" button. Got £0.87 left in your Paypal from your recent eBay refund? Why not send it to a programmer!

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